TakeTheField is a series of programs at The Field Museum in collaboration with The Pearson Foundation's New Learning Institute that allows teens to go behind the scenes and interact with scientists, designers, researchers and other teen volunteers. Teens get to hear firsthand accounts of what it’s like to roam the plains of Africa and tromp through the forests of South America. In addition, they observe the process of designing an exhibit from scratch and watch interactive pieces being built. Here are the TakeTheField workshops:
Youth Design Team
The Field Museum's Youth Design Team is a school-year long for credit academic course. Part design studio, part museum studies and part science class, this for-credit course gives you the tools and the space to explore, plan, play, and create! Youth must apply, be accepted and obtain permission from their school to leave campus one Thursday afternoon per week to attend class at The Field Museum. Grades are submitted to school counsellors. Learn more.
Applications are closed for the 2013-2014 School Year.
Youth Design Team Archives! See past projects, work and design ideas below:
Digital Planet was a week-long film and media summer workshop. In this workshop, teens met with a scientist to discuss the scientist's research and then create a short film on that research. This past summer featured the research of Janet Voight, Associate Curator of Zoology. Teens planned, filmed, edited and showcased a series of videos on the deep sea.
- Digital Planet: Creatures from the Watery Abyss
- Digital Planet: Mummies from the Crypt Showcase Coming Soon
- Digital Planet: Antarctica Showcase
- Digital Planet: Climate Change
Sound Planet was an intensive one-week sound design workshop that investigated the field of Anthropology through the lens of music. In this program, teens explored how cultures around the world have created instruments and music that is reflective of their history and environment.
Mobile Planet Mobile Planet was an intensive one-week game design workshop for middle school-aged teens and tweens. In this program, teens learned about the systems, processes, and critters that play pivotal roles in the world of soil and then created game prototypes on the soil system. Play one of our student designed games today!